Armand Mech

Artist - Designer - Turbo Developer

Armand Mech

I am an artist, designer, active collaborator, and storyteller with 10+ years of experience making games.

I cut my teeth on high memory areas in Watch Dogs Legion, sought solutions for complex production and design problems in Farcry 6, built nearly one third of the ECA in the world of TANKRAT, and ran the indie gauntlet with my own studio over the past year.

I am highly versatile and an aggressive learner. No matter the problem that plagues a team, I am always involved in developing the perfect tonic.

When I’m not at my workstation I am usually cursing at my car’s coolant system or twisting my ankle on a trail.

Work